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A high intensity, class based, capture-the-flag (CTF) game, Auxilium provides unique skills for all of its characters. Each of the two balanced teams have four characters. Each character has different abilities and weapons. This first person shooter, action packed, adventure contains four levels. Each level offers completely different theming and game play. While a character’s distinct assets may favor a player in one level, they can prove less advantageous in another level.
GENRE: FPS CTF
ENGINE: Unreal Engine 4 (UE4)
TEAM SIZE: 50 Developers
MAN HOURS: 21hrs per week
DEVELOPMENT TIME: 6 Months
Tested game mechanics.
Established metrics and created LD mod kit.
Whiteboxed prototype levels in BSP.
Facilitated private and public bug testing.
Created animated credit scene.
Updated levels from initial concept, to working prototype.
Designed Atrium level from start to final product.
Converted prototype to LD mod kit.
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