ABOUT
Experienced Freelance MultiMedia Designer with a demonstrated history of working with large and small teams. Skilled in 3D Modeling-Printing, Adobe Creative Suite, Laser Cutting, Web Design, and Arduino circuitry. Strong arts and design background with a Professional Certificate in Digital Game Development focused in Environmental Storytelling Level Design.
RÉSUMÉ
CHRIS P COYNE
CONTACT
EDUCATION
SMU GUILDHALL
Professional Certificate in
Digital Game Development
(Level Design)
2016 - 2017
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SOUTHERN METHODIST UNIVERSITY
MEADOWS SCHOOL OF THE ARTS
Bachelor of Fine Arts
2012 - 2016
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MEDIA ARTS COLLABORATIVE CHARTER SCHOOL
High School Diploma
2008 - 2012
SOFTWARE
HARDWARE
EXPERIENCE
-THE WALT DISNEY COMPANY 2019-CURRENT
DISNEY FINE ART PHOTOGRAPHY 2022
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DISNEY HOLLYWOOD STUDIOS OPERATIONS 2021
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DISNEY COLLEGE PROGRAM ASIA OPERATIONS 2019
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Ensuring the safety of thousands of guests per hour at Expedition Everest - Legend of the Forbidden Mountain, a Vekoma roller coaster and Kali River Rapids, an Intamin raft ride.
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Analyzing Guest flow for Safety, Courtesy, Show and Efficiency at two shows: Up: A Great Bird Adventure, a free flight bird show, and Rivers of Light, Animal Kingdom’s nighttime water show.
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Provide information and assistance to Walt Disney World Animal Kingdom guests.
Head of Marketing and Public Relations
-House Pixel Games (June 2018 - Apr 2019)
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Launched and maintained ad campaigns and budgets using Hootsuite management tools in an Agile development environment.
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Designed and assembled press kits, website, and web stores for Mowin’& Throwin’.
(Steam, Nintendo PlayStation, and Xbox platforms)
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Acted as studio point of contact for media outlets and Influencers.
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Maintained all social media platforms for Mowin’& Throwin’ Development and release.
VFX Multimedia Animation Intern
-Booz Allen Hamilton (May 2014 - Aug 2014)
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Collaborated with clients and fellow artists on the team to determine the After Effects VFX Compositing needs and executed those projects.
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3D modeling and optimizing in MAYA and 3DS Max to be used on iOS and Android builds.
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Archived projects, audio production, GUI designer of multi-platform games in Unity
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Quality assurance review testing and bug fixing.
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-AroundCampus Group Part Time (Feb 2016)
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Public relations and marketing work demonstrating the new HTC Vive virtual reality headset.
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Presented product’s capabilities to industry professionals prior to public release.
-SMU Student Media (Aug 2013 - May 2016)
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Supervised and managed a staff of 7 photographers.
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Lead photographer and photo editor for all of Southern Methodist University’s division one sporting events and other university activities.
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Interacted with and photographed high profile figures & dignitaries, such as former U.S. Presidents.
Multimedia Visualization Intern
-Lockheed Martin (May 2011 – Aug 2012)
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Researched Gigapixel viewing of scientific data this data was published in a scientific journal and the technology has been used by various companies and federal agencies.
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Subject matter expert for 3D modeling in MAYA visualizing scientific data.
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Worked on the Multimedia R&D team in developing a gigapixel viewer for Big Data.
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Designed graphical user interfaces for Perspective Pixel multi-touch displays.
GAME PROJECTS
Virtual Outlaw (Jan 2018 - Jul 2018)
• Game and Level designer on an individual VR project made in UE4.
• VR western shooter made for HTC Vive, Oculus Rift and Windows Mixed Reality.
• Came up with initial design document and implemented those designs.
Re:bound (June 2017 - Dec 2017)
• Level and audio designer on a 17-person Scrum and Agile development team.
• Made in UE4 and developed for the PlayStation 4 and the PC.
• Re:bound is a single player game without any loading screens.
• Built prototype whiteboxes and all audio, with UE4's built-in audio.
• Created dynamic audio that is dependent upon player's activity.